So here’s a funny story. This is full of spoilers about the end of ME3 and especially the EC, obviously.
Bioware’s greatly anticipated (and slightly feared) Extended Cut for the end of Mass Effect is here. Oh, is it ever here. It’s had the effect of making new ripples in the pond less akin to a pebble and more closely resembling a tactical nuke.
What the EC does right is marred by the fact that Bioware pretended it wasn’t going to fix anything, wasn’t going to make changes. This was stressed so often and so clearly that many folks following the story – myself included – felt it was a signal to give up; no new gameplay, no new choices, no changes to the plot. “Clarity and closure,” they said, to show us what happens to Shepard’s squadmates and the galaxy.
Well, that all turned out to be absolutely untrue. This is not doing anything good for Bioware’s track record on truthful communications, but the manner they chose to go about it is… interesting.
Firstly, what’s done right. If you don’t want to replay the last 3 hours of the game, the Forbes triad of game tech and industry bloggers have covered it extensively (have a gander at my sidebar to the right there). For a nice convenient grouping of all four endings, see Erik Kain’s reaction. We’ll get to that fourth ending in a minute…
[Update to that: Erik's linked to Raymond Neilson's excellent analysis and a slightly different perspective on the whole thing. I'm not sure their humility was all that intentional, but it does give one the ability to reject the whole thing beyond just quitting the game.]
You – okay, I – can divide the problems with the ending into two categories. Let’s call them the mechanical and the philosophical. What the EC fixes are some of the mechanical issues. For example, legions of players were horrified at the destruction of the Mass Relays and the detonation of the Citadel above Earth. Isolated colonies, stranded military units, displaced refugees, and not all of them able to eat each others’ food… the galaxy of Mass Effect depends on the Relays, and their sudden removal would kill billions.
This is, by the way, a critical plot point of Dan Simmons’ Hyperion series. It is not similar, it is identical. Evil machines, who are parasites to us, have made us dependent on this technology We’re Not Ready For, so it Must Be Destroyed, no matter the cost in lives and upheaval to civilization.
Well, the EC retcons that right out. Just like that; the relays are now “severely damaged, but can be rebuilt. Everything can be rebuilt.” The Citadel does not vaporize. The character of Admiral Hackett (voiced by Lance Henrikssen) stresses this so often it’s almost comical, really. It’s a direct result of players having pointed out the deep flaws with the original ending, and, despite protesting that they never would, Bioware changed the ending.
Less central to the plot, but still amusing, are the changes to Joker as the Normandy flees the shockwave of the energies released when one of the Bespoke choices are made. In the original, he’s a frantic mess, and the Normandy is coming apart at the seams; in one odd moment, he looks behind him, like he’s trying to check the rear window to see if the shockwave is gaining on them…
That’s fixed too. His movements are more precise, controlled, a bit grim but not wildly panicked. This is a good change. He does not, of course, look over his shoulder.
There are some slideshows showing “and everyone got to go home.” This is not ideal, but not a major problem. The retcon that leaves the Relays usable (somehow) and the Citadel unexploded makes this possible, so that’s fine.
What’s not fine is the new, fourth choice.
You have to have some background for this: all along, a vocal group of creative, motivated fans have tried to get some desperate sign from Bioware that they understood the criticisms of the Starchild; the literal Deus Ex Machina (which creates a ME3 ending choice identical to the game Deus Ex from 2000, down to the three colors) that suddenly, in the last 10 minutes of the game, appears out of nowhere and hijacks the game from the player.
You can’t argue with him, you can’t shoot him in the face. You can’t point out how deeply flawed his logic is; every point he raises, you have, as the player, disproven through gameplay. The flaws of the Starchild are well documented all over the web. Hell, there’s a half-hour Youtube video that says it all perfectly.
What’s new here is you can now shoot him in the face. For the less violent, you can argue with him; you can tell it you reject its choices.
Put yourself in the shoes of one of these dissatisfied customers for a minute. You get to this point, and exactly what you wanted is there. Against all hope, against everything Bioware said they would do, here is your option to disbelieve the Godboi. Faith restored! Joyful celebrating!
Finally, you tell the Godboi to piss off for the last time, and suddenly the antagonist of the series – Harbinger – says, “SO BE IT,” and the Godboi fades.
If you don’t know the story here, it cannot be stressed enough how important that is. It is what a strong faction of fans have maintained all along; the Godboi IS the wrong choice, rejecting it IS what you should do. It’s a last-ditch attempt by the Bad Guy to derail the hero when he’s beat half to death and within sight of his goal.
If you’re one of these players, you, at that moment, have just had your dreams come true.
And then everyone dies you lose ha ha the end. Roll credits.
Seriously, just like that. There’s some mealy-mouthed exposition at the end about how “and later, we won thanks to Shepard!” which is not supported by anything remotely resembling an explanation. And that’s that. Now go back and choose one of our A-B-C endings like a good little fan.
It gets better, though. There have been a few people on the Bioware ME3 forums who’re asking, “WTF?” Why the insult, Bioware? After all this, after all the things you said were cut from lack of budget, you produce a fully voiced, animated ending just to tell us to go to hell? Really?
It’s a shame Bioware felt the need to stoop to such childish, petty shots. A Bioware employee came into one such thread to deflect it. I’m going to end this post by reproducing my replies to his post in their entirety; I think it speaks for itself.
Alan Shumacher of Bioware asked:
Just to be clear, would you have preferred there to be no refuse option at all, to what was provided?
It IS shorter, but is it really dismissive? If it was just to be a shot at the fanbase, wouldn’t it have been better to just say “oh well you lose” and wrap it up there?
Instead we get a video showing Liara talking about our past experiences and even get a unique sequence with a Stargazer where Shepard’s legacy lives on based on what the future cycle learned from all of his hard work.
In fact, even with the refuse ending, the galaxy is still ultimately able to break free of the Reapers and largely holds Shepard responsible for being able to do so.
Does this post bother you in a way you can’t quite put your finger on? Let’s break it down. Here’s my reply to Mr. Schumacher, verbatim from the boards:
Allan Schumacher wrote…
Just to be clear, would you have preferred there to be no refuse option at all, to what was provided?
False choice.
You cannot be unaware of every issue brought up with the ending by now. It is very telling that your first question is “well if it was that or nothing, would you really want nothing?” instead of addressing why a large number of people could interpret such a thing as a cheap shot. Would you prefer I ignore you, or kick you in the nuts? That’s no kind of choice at all, and I’m pretty sure you know that.
It IS shorter, but is it really dismissive? If it was just to be a shot at the fanbase, wouldn’t it have been better to just say “oh well you lose” and wrap it up there?
False logic. “If we were going to insult you, wouldn’t we have done a more efficient job of it?” Again, sidestepping the issue of the content of the 4th ending and deflecting it to “huh? what? why would we do such a thing?” But let me answer your question: yes, it is dismissive. You sucker us in to thinking, holy crap, they’ve really pulled off something amazing here…. Harby is Godboi like the Indoc folks said he was! Shep’s rejecting the IM and Saren choices, and refusing to commit genocide on the Geth! And then, you just pull the rug out.
Are you really proud of this? Will you look back on this moment in your career, and think, you know, we really did something worthwhile there?
Instead we get a video showing Liara talking about our past experiences and even get a unique sequence with a Stargazer where Shepard’s legacy lives on based on what the future cycle learned from all of his hard work.
In fact, even with the refuse ending, the galaxy is still ultimately able to break free of the Reapers and largely holds Shepard responsible for being able to do so.
Right.
We get a bunch of exposition saying “and then we win.” How? So someone else made the choice that Shepard rejected? Makes his choice kind of hollow, doesn’t it?
Or did they win in some way that did not use the Crucible and the Godboi? If it was based on Shepard’s work, why didn’t, you know, the people directly involved with Shepard’s work win?
There’s no mechanism here and I’m sure there’s no answer to it, because it’s easy to type “and then we win” into a script without knowing, yourself, how that would happen.
Your attempt to deflect this, and the entirety of the 4th choice ending, does not stand up to the slightest amount of logical scrutiny. Just like the original endings. So no; nothing has been achieved other than a very expensive slap delivered to people who actually cared about your company and your story. Well done.